Champions Watchtower
Would you like to react to this message? Create an account in a few clicks or log in to continue.


Champions Online fan site created by fans for fans.
 
HomeLatest imagesSearchRegisterLog in

 

 Force - Not Excessive

Go down 
2 posters
AuthorMessage
JOROBOTO
Admin
JOROBOTO


Posts : 121
Join date : 2009-08-25
Age : 43
Location : Millenium City

Force - Not Excessive Empty
PostSubject: Force - Not Excessive   Force - Not Excessive EmptyWed Aug 26, 2009 11:01 pm

Force

Force Bolts


Force - Not Excessive Force_Bolts


Energy Builder


Energy Generation, Ranged Crushing Damage
Force Bolts fires darts of solid energy at your enemy.
Click



  • Single target Crushing damage
  • Generates energy
  • Initial attack has a chance to knockback





Force Blast


Force - Not Excessive Force_Blast


No Requirements


Charged Ranged Crushing Damage
Force Blast is a blast of crushing energy that may well knock your foe out of your face.
Tap



  • Single target crushing damage
  • Chance to knockback target

Charge



  • Increases damage and energy cost of the Tap effect
  • If charged more than 1 sec, chance to knockback target is increased





Force Eruption


Force - Not Excessive Force_Eruption


Requires 1 power from Force or 2 non energy building powers from any framework


Charged Close Area Effect Crushing Damage, Knockback
Force Eruption is an explosive blast of energy which can fling your
foes away from you. We all need our personal space, and you know how to
get yours.
Tap



  • Deals crushing damage to any nearby enemies
  • Knockback on each target hit

Charge



  • Increases damage and knockback distance of the Tap effect





Force Shield


Force - Not Excessive Force_Shield


Requires 1 power from Force or 2 non energy building powers from any framework


Block Slot Enhancement
Force Shield creates a protective barrier of pure force that significantly reduces incoming damage and converts it into energy.
Maintain



  • Self damage reduction
  • Applies Absorption to self, which converts incoming damage to energy. Absorption persists for short duration after Block.





Protection Field


Force - Not Excessive Protection_Field


Requires 1 powers from Force or 2 non energy building powers from any framework


Damage Absorption Ally Buff
Protection Field allows you to place a field of protective energy
around an ally taking the brunt of damage from attacks against them.
Click



  • Applies Protection Field to targeted ally. Protection Field absorbs a portion of each attack made against the ally.
  • Damage dealt to an ally with Protection Field active returns energy to you.





Personal Force Field


Force - Not Excessive Coming_soon


Requires 1 power from Force or 2 non energy building powers from any framework


Slotted Passive, Self Defensive Buff
Personal Force Field surrounds you with a cloak of defensive energy.
Attacks hitting you will be weakened before they ever deal damage to
you.
Slotted Passive



  • Can be slotted in a Defensive or Balanced passive slot
  • Absorbs an amount of damage from each attack that hits you. The amount absorbed scales with your Endurance.
  • Can only absorb a limited amount of damage before the power deactivates
  • Slowly regenerates the amount of damage the field is able to absorb. The speed of the regeneration scales with your Ego.





Containment Field


Force - Not Excessive Containment_Field


Requires 3 powers from Force or 5 non energy building powers from any framework


Charged Ranged Immobilization
Containment Field allows you to imprison a foe in a sphere of solid energy, preventing them from making a move.
Tap



  • Applies hold to target

Charge



  • Increases strength of hold on the target





Force Detonation


Force - Not Excessive Force_Detonation


Requires 3 powers from Force or 5 non energy building powers from any framework


Ranged Area Crushing Damage, Knockback
Force Detonation causes an explosion of energy anywhere you desire, sending nearby enemies flying.
Click



  • Deals crushing damage to your primary target and any other enemies nearby
  • Knockback





Field Surge


Force - Not Excessive Field_Surge


Requires 3 powers from Force or 5 non energy building powers from any framework


Self Damage Absorption Buff, Energy Form
Field Surge boosts your Personal Force Field, and improves it with increased defensive power for a short time.
Click



  • Repairs damage to your Personal Force Field
  • Increases damage absorption of Personal Force Field for a short time
  • Counts as an Energy Form





Force Cascade


Force - Not Excessive Force_Cascade


Requires 5 powers from Force or 8 non energy building powers from any framework


Ranged Cylinder Crushing Damage
Force Cascade unleashes a titanic blast of crushing energy flinging aside any enemies in its path.
Tap



  • Deals crushing damage to targets in line with your primary target
  • Knockback
  • Energy cost is greatly reduced if an Energy Form is active.

Charge



  • Increases the damage, knockback distance and energy cost of the Tap effect.
Back to top Go down
https://championswatchtower.forumotion.net
Lepew




Posts : 18
Join date : 2009-09-21

Force - Not Excessive Empty
PostSubject: Feedback on force   Force - Not Excessive EmptyFri Sep 25, 2009 1:21 pm

My son has a force character, and the set is the way to go if you really want to have a strong forcefield.

Your energy builder, force bolts, has an advantage you can get called force refraction, which has a chance to generate a modest shield on top of everything else. My son says this is up frequently, and provides decent mitigation.

Your slotted passive, personal force field (PFF), generates a protection field that takes damage you would have taken until it drops. Then it regenerates. The damage it can absorb tracks endurance, and the speed at which it replenishes scales with ego. So having high ego and endurance helps.

You supplement your PFF with Field surge, a click power on a 30s recharge. When you tap this, you repair your PFF and improve the amount it can absorb for a short time.

So force defense involves having a sound PFF, with field surge, and energy building with a power that can slap another tiny shield on top. People who say PFF stinks as a passive do not usually have the force energy builder, and therefore rely more on the raw power of PFF to mitigate.

Further helping force is knockback, which effectively slows the damage output of the enemy which spends time in an animation sequence getting up off the ground from your knockback.

The central drawbacks to force are damage. The main damage dealer you get drains out much of your endurance for little damage return.

For these reasons I think going hybrid with another power set for damage makes sense. Elemental attacks have damage which tends to scale with endurance, and the non pet based ego attacks from Telekinisis/Telepathy should go as ego or endurance.

My son really likes flight with his force character, since he can fly across zones taking little damage...by the time something hits you enough to drop the PFF, you have flown past. He says he was able to just sit there and take down +2 master villians with ease by running the energy builder, shield block, and the occasional field surge.

The FOOM attack (cylinder/Force Cascade) is an endurance pig, but it is fun to watch, knocking stuff back in a straight line for a long ways. The deal with getting this to work is to pay attention to your energy builder and when it generates a mini shield. That mini shield counts as an energy form, and when you are under an energy form, force cascade costs a lot less (but it takes off the mini shield).
Back to top Go down
 
Force - Not Excessive
Back to top 
Page 1 of 1

Permissions in this forum:You cannot reply to topics in this forum
Champions Watchtower :: Power Sets and Stat Effects-
Jump to: