GadgeteeringSonic Blaster Energy BuilderEnergy Generation, Maintained Ranged Sonic DamageSonic Blaster emits a painfully concentrated beam of sound to rip through your enemies.
Maintain
- Single target Sonic damage
- Generates energy
Experimental Blaster No RequirementsCharged Ranged Particle DamageExperimental Blaster is a weapon of your own invention that fires a
beam at your target, dealing damage and sometimes having other more. .
. unpredictable effects.
Tap
- Single target particle damage
- 1% chance to turn target into a teddy bear for a short time
Charge
- Increases damage and energy cost of the Tap effect
- 50% chance to deal double damage if charged less than 0.5 sec
- 20% chance to confuse the target for a short time if charged to full
- 20% chance to knock the target up if charged to full
Gauntlet Chainsaw Requires 1 power from Gadgeteering or 2 non energy building powers from any frameworkMaintained Cone Melee Slashing DamageChainsaw Gauntlet uses a glove mounted chainsaw to slash through any targets in your path.
Maintain
- Deals continuous slashing damage to targets in front of you
Particle Mine Requires 1 power from Gadgeteering or 2 non energy building powers from any frameworkProximity Mine, Close Area Effect Particle DamageParticle Mine places a mine on the ground that will explode, dealing heavy particle damage, when an enemy comes within range.
Click
- Places Particle Mine at owner’s location
- Particle Mine detonates when enemy appears in range dealing particle damage to nearby targets
Bionic Shielding Requires 1 powers from Gadgeteering or 2 non energy building powers from any frameworkTargeted Reactive Healing BuffBionic Shielding places a shield of healing energy around your target causing them to heal any time they are damaged.
Click
- Applies Bionic Shielding to target.
- Bionic Shielding heals you each time the target takes damage.
- Bionic Shielding will heal you a maximum of 5 times before it expires
Miniaturization Drive Requires 1 power from Gadgeteering or 2 non energy building powers from any frameworkOn-Next-Hit EffectMiniaturization Drive charges your next attack with a
miniaturization field, causing the target of the attack to shrink in
size and strength.
Click
- Adds shrink and damage debuff to next attack
Sonic Device Requires 1 power from Gadgeteering or 2 non energy building powers from any frameworkOn-Next-Hit EffectSonic Device adds a focused sonic pulse to your next attack,
increasing the damage of the attack and adding the potential to stun
your target.
Click
- Adds sonic damage to next attack
- Chance to stun target of next attack
Toxic Nanites Requires 1 power from Gadgeteering or 2 non energy building powers from any frameworkOn-Next-Hit EffectToxic Nanites laces your next attack with deadly nanites, infecting your target and dealing toxic damage over time.
Click
- Adds toxic damage over time to next attack
Entangling Mesh Requires 1 power from Gadgeteering or 2 non energy building powers from any frameworkClose Area Effect RootEntangling Mesh adds a web-like explosion to your arsenal. Any
enemies caught in the explosion become tangled in the mesh rooting them
in place.
Click Nanobot Swarm Cooldown RefreshUsing millions of tiny robots you refresh yourself and continue fighting as though the fight just started.
Click
- Resets all ability cooldown timers
Molecular Self-Assembly Slotted Passive, Energy ReturnEach time your abilities become ready to use you receive a rush of energy in anticipation of the coming fight.
Slotted Passive
- Can be slotted in a Support or Balanced passive power slot
- Each time an ability comes off cooldown, you gain energy
Munitions Bots Requires 3 power from Gadgeteering or 5 non energy building powers from any frameworkControllable Combat PetMunitions Bots summons two armed robotic drones to fight for you.
Charge
- Summons 2 controllable Munitions Bots
Tap
- Cycles the mode of the Munitions Bots:
- Mobile Mode: Follows user and attacks enemy targets
- Turret Mode: Transform into a stationary turret with heavy attack and low defense
Attack Toys Requires 3 power from Gadgeteering or 5 non energy building powers from any frameworkControllable Combat PetAttack Toys summons an attack toy to fight for you.
Charge
- Summons a controllable Attack Toy
- Attack Toy has a chance to trigger Play Time
Tap
- Summons an additional Attack Toy
- Can only be activated within 3 seconds of Play Time
Medical Drones Requires 3 power from Gadgeteering or 5 non energy building powers from any frameworkControllable Combat PetMedical Drones summons 2 Medical Drones to help heal you and your allies.
Charge
- Summons 2 controllable Medical Drones
- Medical Drones will use Repair on wounded allies
Tap
- Overloads Medical Drones allowing them to use Beam Blast to damage enemies
Orbital Cannon Requires 5 power from Gadgeteering or 8 non energy building powers from any frameworkCharged Targeted Area Effect Particle DamageOrbital Cannon calls down a particle blast to destroy your enemies from a weapon platform orbiting high overhead.
Charge
- Deals particle damage to targets around the primary target
Resurrection Serum Requires 5 power from Gadgeteering or 8 non energy building powers from any frameworkCharged Targeted ResurrectResurrection Serum is a carefully crafted concoction administered to fallen allies to return them to action
Charge
- Resurrects a fallen ally within 15 feet
Tractor Beam Requires 5 power from Gadgeteering or 8 non energy building powers from any frameworkMaintained Reverse RepelTractor Beam latches on to your target and yanks them towards you.
Maintain
- Single target reverse repel